This spell changes a creature with at least 1 hit point that you see in range into a new form. An accidental creature must make a rescue throw at Wisdom to avoid a collision. Shapechanger automatically succeeded in this sustainable plaid.
The conversion takes a long time or until the target drops to 0 hit point or dies. The new shape can be any animal whose Challenge Rating is equal to or below the target (or at the target level if it does not have a Challenge Rating). Target Game stats, including thinking ability scores, will be replaced with select animal stats. It retains its attunement and personality.
The target gains hit points in its new form. When the entity returns to its normal form, the entity returns to the number of hit points it had before the conversion. If it heals as a result of a fall to 0 hit point, the excess damage will be transferred to its normal form. As long as excessive damage does not reduce the creature’s normal appearance to 0 hit point, it will not lose consciousness.
The creature has limited actions that it can perform in its new form, and it cannot speak, speak, or perform other actions that require a hand or speech.
Moving the target creates a new look. An entity may not activate, use, operate or otherwise benefit from its equipment.
Please read the polymorphic spelling description in polymorph 5e before reading this guide. You can also read Shapechange and True Polymorph spell descriptions, but understand that polymorph is more important because it’s more limited, and once you understand polymorph you need to apply that knowledge to other spells.
Perhaps the most important limitation of polymorphism is how it affects the target mind. Although polymorphic, “the game’s target stats, including thinking ability scores, will be replaced with selected animal stats. This will preserve the attunement and personality. This means that if your wizard will polymorphism into a tyrannosaur, his intelligence will drop from 20 to 2. But how what about their personality??
The short answer is I have no idea, but I can make some suggestions. Jeremy Crawford confirms that you are still yourself. I assume this means that the allies are still allies and the adversaries are still enemies. This target is almost certainly unable to speak or understand speech unless it has other effects, such as understanding languages. If the target is not yet animal-level intelligence (familiar, favorite dog, etc.), his habit is different. Don’t expect the target to do the math or make tactical decisions. Allies may need to use animal treatment to lead the target (currently they are the best). Otherwise, the target is likely to attack the closest enemy in battle. Outside of combat, the target will likely be social with these allies, but will likely be powered by the main animals. You know, animal stuff. I didn’t know I was hungry and… animal stuff.
The stoneskin 5e is the source of D&D’s funniest stories and the output for players to creatively solve problems back to the early days of the game. The spell polymorph makes a creature (temporarily) any animal you can think of. Turn a good villain’s chicken or your ally into a t-rex and watch their revolt in the opponent’s ranks. There are an amazing number of problems that can be solved by a sudden change, and to get your creative polymorphic juice flowing, let’s take a look at everything you need to know.
This spell changes the creature seen in the set into a new form. An unwanted creature must make a rescue throw at Wisdom to avoid a collision. The spell does not affect the shape changer or the 0-point creature.
The conversion lasts all the time or until the target drops to 0 hit point or dies. The new shape can be any animal whose challenge rating is equal to or lower than the target (or at the target level if it has no challenge rating). Target game stats, including thinking ability scores, will be replaced with selected animal stats. It retains its attunement and personality.
The target gains hit points in its new form. When it gets back to normal